contact@marion-denmat.fr
Gameplay Developer C# & C++ UI/UX Integrator
A versatile developer who loves solving puzzles. I enjoy moving from gameplay to interface integration. Based in Nantes, open to new opportunities in C# or C++.
About
A jack-of-all-trades developer, I love "solving puzzles". I\'ve been a video game programmer since 2018, mainly using Unity, with a particular interest in gameplay, UI/ UX integration, but above all, ensuring the fidelity of the design and artistic intentions in the final product.
I started at Wako Factory, where I worked on the console port of Samurai Riot before gradually taking on responsibilities as lead developer on several Unity projects. There, I designed technical architectures, mentored an apprentice for several years, and participated in the development of serious games for professional training. Since early 2024, I have been working at Headbang Club, where I diversify my tools by using, in particular, a custom C++ engine, while continuing to work on Unity and C# for services, game jams, and personal projects.
In parallel, I am involved in knowledge transfer: I have taught Unity and C# programming in several schools, and I am currently a course author for CNAM ENJMIN, designing educational content intended for independent study. I was also a member of the board of directors of Atlangames in 2024 and 2025, an association that brings together video game stakeholders in Western France and contributes to structuring and energizing the local ecosystem.
Folio
Background
As part of my role at Headbang Club, I wrote course materials for the CNAM Enjmin professional degree program, covering Unity-C# and mobile game development. The materials had to be designed for independent use by students and therefore needed to be very comprehensive, which is quite different from traditional classroom teaching.
Console porting (Unity C#), gameplay programming (in-house C++ engine), graphics integration (in-house C++ engine), UI design assistance (technical feasibility, UX, Navigation, color scheme)/
As lead developer, Wako Factory entrusted me with the development and technical design of various Unity projects : technical architecture, prototyping, graphic and sound integration, gameplay programming, tool programming, and deployment (Android, iOS, PC, WebGL, Switch).I also mentored a student in the LIJV(Learning, Video and Video) program at ENJMIN for three years.
Application Designer and Developer : Training focused on software design and development: Java JEE, PHP Symfony, JavaScript, .NET C#, native mobile development, interface design and prototyping.
General computer science training providing a solid foundation in algorithms, programming (imperative, object-oriented, functional) and mathematical modeling. Learning to solve complex problems, design applications and work in a team.
Skills
Contact
Available for permanent positions, contracts, or freelance work. Feel free to reach out to discuss your projects or schedule an interview.