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contact@marion-denmat.fr

Marion
Denmat

Gameplay Developer C# & C++ UI/UX Integrator

A versatile developer who loves solving puzzles. I enjoy moving from gameplay to interface integration. Based in Nantes, open to new opportunities in C# or C++.

Pixel Avatar
C#/C++ Developer
UI/UX integrator
Available
~8
years of xp.
7+
projects shipped
5+
platforms/devices
2
X chromosomes
C++ C# Unity Custom Engine Git cmd expert Mobile Consoles Gameplay UI/UX Serious Game Teaching Documentalist Fast learner Dad jokes
Download my Resume (PDF)

Who am I?

A jack-of-all-trades developer, I love "solving puzzles". I\'ve been a video game programmer since 2018, mainly using Unity, with a particular interest in gameplay, UI/ UX integration, but above all, ensuring the fidelity of the design and artistic intentions in the final product.

I started at Wako Factory, where I worked on the console port of Samurai Riot before gradually taking on responsibilities as lead developer on several Unity projects. There, I designed technical architectures, mentored an apprentice for several years, and participated in the development of serious games for professional training. Since early 2024, I have been working at Headbang Club, where I diversify my tools by using, in particular, a custom C++ engine, while continuing to work on Unity and C# for services, game jams, and personal projects.

In parallel, I am involved in knowledge transfer: I have taught Unity and C# programming in several schools, and I am currently a course author for CNAM ENJMIN, designing educational content intended for independent study. I was also a member of the board of directors of Atlangames in 2024 and 2025, an association that brings together video game stakeholders in Western France and contributes to structuring and energizing the local ecosystem.

Technical pragmatism
Robust and maintainable solutions, tailored to real project constraints.
Design sensibility
Critical thinking, systems affordance, feasibility study, iterative development.
Multidisciplinary mindset
Experienced collaborating with game designers, artists, product owners, and clients.
Portrait of Marion Denmat
Languages iconLanguages
French Native
English Professional, TOEIC 830
Hobbies iconHobbies
Video games Game jam Drawing Guitar Animation Rigging
Location iconLocation
Nantes, Pays de la Loire, France
Master of remote work, open to flex office

Projects

DeathTower Title Screen Professional 2024 – 2026

DeathTower

Roots and Sprouts Title Screen Personal 2023 – 2026

Roots and sprouts

Samurai Riot Title Screen Professional 2018 – 2022

Samurai Riot

MISC (WIP)

Experience & Education

💼 Professional experience
Course author
Cnam ENJMIN · Full remote
2024 – now

As part of my role at Headbang Club, I wrote course materials for the CNAM Enjmin professional degree program, covering Unity-C# and mobile game development. The materials had to be designed for independent use by students and therefore needed to be very comprehensive, which is quite different from traditional classroom teaching.

Unity C# Teaching Documentation
C++/C# Developer
Headbang Club · Full remote
2024 – 2026

Console porting (Unity C#), gameplay programming (in-house C++ engine), graphics integration (in-house C++ engine), UI design assistance (technical feasibility, UX, Navigation, color scheme)/

Unity C# Custom Engine C++ Integration Console Optimisation UI/UX
Lead Developer Unity - C#
Wako Factory · Nantes
2018 – 2023

As lead developer, Wako Factory entrusted me with the development and technical design of various Unity projects : technical architecture, prototyping, graphic and sound integration, gameplay programming, tool programming, and deployment (Android, iOS, PC, WebGL, Switch).
I also mentored a student in the LIJV(Learning, Video and Video) program at ENJMIN for three years.

Unity C# Integration Android iOS Serious Game UI/UX
🎓 Education
Bachelor with Honours (Bac+4)
ENI Ecole Informatique · Nantes
2019 - 2021

Application Designer and Developer : Training focused on software design and development: Java JEE, PHP Symfony, JavaScript, .NET C#, native mobile development, interface design and prototyping.

WEB Mobile Data base UI/UX
DEUG (Bac+2) in Computer Science
Faculté des sciences et techniques · Nantes
2014 - 2018

General computer science training providing a solid foundation in algorithms, programming (imperative, object-oriented, functional) and mathematical modeling. Learning to solve complex problems, design applications and work in a team.

Maths C++ Algo Theorical

Technical toolkit

Technical proficiency
C# · Unity 8years over 8
Gameplay 8years over 8
UI/UX · Integration 8years over 8
Mobile Android · iOS 6years over 8
Console PS4/5 · Xbox One/Series · Nintendo Switch 4years over 8
Web HTML · CSS · JS · PHP 4years over 8
C++ · Custom Engine 2years over 8
Tools & Environments
Unity
Visual Studio
Git
NVIDIA LLGD
GDK / NDK / SDK
Jira / Trello
Figma
Krita
Android Studio
Soft skills
Problem solving Adaptability Communication Autonomy Technical architecture Teamwork Versatility Curiosity

Let's work together

Available for permanent positions, contracts, or freelance work. Feel free to reach out to discuss your projects or schedule an interview.

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